benjicreations

Rocks

After Hynel, I experimented with a smaller but very different project called ROCKS.

ROCKS was a fast paced PvP focused experience built around progression, competition, and player identity. The game featured multiple rank tiers and a dual currency system using Studs and Pebbles, allowing players to unlock higher ranks such as Competitive and Omnipotent through gameplay. The goal was to create a simple but addictive loop where players could fight, progress, and show status through ranks.

While ROCKS remains available to play today, it primarily exists as an experimental project that allowed me to explore PvP balancing, progression systems, and rank based rewards. It helped me understand how players interact with competitive mechanics and long term incentives in a multiplayer environment.

More recently, I have been concepting a reimagined version of ROCKS. This new vision takes inspiration from current Roblox trends, focusing on a cleaner, more stylized presentation while aiming for a much larger scale. The idea is to elevate ROCKS into a modern competitive experience with strong visual identity and replayability.

Development exploration for this version has already begun, with the intention of creating something that could scale far beyond the original concept.

Rocks Reimagined Lobby